Experience the power, beauty and photo-realistic quality of the industry's top rendering solutions, mental ray.
Available as an integrated rendering solution within Autodesk 3ds Max, mental ray is recognized for its advanced 3D rendering and is used by top film, television, and visualization 3D artists around the world. Find out more about mental ray in the FAQ.
Features and benefits
mental ray is a film-quality rendering solution, fully integrated with 3ds Max 6, that brings a highly flexible approach to creating surfaces, cameras, lights, and volumetrics.
mental ray for 3ds Max includes full support for the mental ray shading language specifications as well as native 3ds Max materials, and also allows for unique network management of the mental ray rendering process via Autodesk® Backburner™.
User interface
Completely control mental ray from within 3ds Max
Built-in shader mirrors standard functions in 3ds Max
Familiar UI minimizes learning curve for experienced users
Indirect illumination: global illumination
Enhances realism by simulating light interreflection within a scene
Calculates light reflected off any diffuse objects onto other objects
Handles color bleeding effects, for example, where a white shirt against a red wall takes on a slight red tint
Indirect illumination: caustics
Enhances realism by simulating light reflection and refraction
Creates the effects of light cast onto an object via reflection off or refraction through another object
Achieves challenging effects such as light bending through glass, or light bouncing off a pool of water and against a wall
Soft shadows
mental ray can generate shadows by ray tracing
Ray-traced shadows normally have sharp edges, but mental ray provides accurate area lights and corresponding shadows
Create and easily control ray-traced shadows with soft edges
Area lights
Area lights help simulate real world lighting and natural shadows
Lights larger than a point in space make soft lighting and soft shadows easy to create
Greatly enhances the natural look of images created with mental ray
Advanced motion blur: vector-based motion blur
Enhances realism by simulating a real-world camera shutter
If significant movement occurs while camera shutter is open, film image is blurred; simulating this effect creates far more realistic animations
Motion blur is generated in full 3D using vector information for extremely believable results
Advanced motion blur: motion-blurred shadows
mental ray applies motion blur to shadows of any objects that are motion blurred
Only possible in systems that can render vector-based motion blur
Depth of field
Enhances realism by simulating a real-world camera lens
Generates depth of field in full 3D to eliminate any rendering and aliasing errors for extremely believable results
Robust shader language
Users can extend mental ray's functionality using shaders, runtime linked subroutines written in C or CC++
Shaders help create geometric elements, procedural textures, materials, atmosphere and other volume rendering effects, environments, camera lenses, and light sources
Robust SDK makes it easy to represent shaders in 3ds Max interface
Source code examples make shader writing as easy as possible
High-performance rendering: Multi-Threaded and Network Rendering
Link numerous processors together in a single system or across networks
Individual images are broken down into smaller squares or buckets sent to all available processors, then reassembled on the host computer
Supports very fast preview rendering of highly complex scenes
Achieves high-performance speed in final rendering
High-performance rendering: Multi-platform rendering
Runs across almost all professional platforms
Enables studios to use existing Windows NT and non- NT platforms
Supported platforms include Windows NT Alpha, Linux-alpha, Linux-x86, SGI, AIX 4, DEC UNIX 4, HP-UX 11, SGI IRIX and Sun Solaris
Incremental Scene Changes
Only the changes needed to process the next frame are transferred to rendering systems
Dramatically reduces time spent handling data transfers